Today, I’m releasing the final major update to the Open Legend Core Rules. This update has two aims: to make Open Legend core more multi-genre friendly and to reward deeper character development and plot weaving for player characters.
To these ends, we’ve combined the Illusion and Enchantment attributes into a single attribute called Influence, renamed Divination to Prescience, and renamed Abjuration to Protection.
We’ve also added a step to the character creation process where you select “Perks & Flaws“. Racial abilities can now be selected from among these perks (or flaws). You can choose to ignore your race and define your perks and flaws in a way that focuses more on your character’s backstory.
Lastly, we’ve added an XP system that allows players to benefit from character advancement before achieving a new level. Each character level requires 3 XP (experience points), when you earn the first and second XP points for each level, you can spend those to purchase feats and attributes even before achieving a complete level up. This will help characters who plan to purchase lower-cost feats to gain access to them sooner and help distinguish their lower cost feat purchases by gaining access to them a session or two earlier than the more expensive 3 point feat purchases.